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a.       Athlete’s learn best by actually performing the skill.
b.      Careful consideration has been given to the way the skills are broken down and implemented in a practice session.
c.       All skill work has direct relation to what may occur in game situations.
d.      Methodology of the coaching process (9 step process)
                                                              i.      Begin Practice
1.      Discipline
2.      Theme - Demonstration and Explanation
                                                            ii.      Warm-up
1.      Stretching Dynamic and/or Static workouts
                                                          iii.      One + One drill training
1.      Beginner Stage
2.      Perform 'Theme' at controlled speed vs. walking opponent.
3.      Environment that allows player to experiment with the 'Theme'.
4.      Allowing player ample time to concentrate on perfect execution of the 'Theme'.
5.      At a speed where movement and action is slower to allow learning to take place.
6.      At a distance from partner performing 'Theme' where there is guaranteed success.
7.      Intermediate Stage
8.      Perform 'Theme' at controlled speed vs. jogging opponent.
9.      Environment that challenges player while experimenting with the 'Theme'.
10. Allowing player less time to concentrate on perfect execution of the 'Theme'.
11. At a distance from partner performing 'Theme' where there is probability of success
12. Advanced Stage
13. Perform 'Theme' at controlled speed vs. opponent at game speed.
14. Environment that tests player while experimenting with the 'Theme'.
15. Allowing player to concentrate on perfect execution of the 'Theme' at game speed.
16. At a speed where movement and action is dictated by the pressure of the opponent.
 
                                                          iv.      One Vs. One (Competitive Play)
1.      Divide into pairs
2.      We use the same field structure s the cooperative play setting
3.      The season has moved from structured learning setting to a competitive game atmosphere.
a.       Starting the game: The Serve,
b.      Attacking the opponent's goal as First Attacker.
c.       Defending one's own goal as First Defender,
d.      Scoring points as First Attacker,
e.       Scoring points as First Defender,
f.       Stopping the game: The Signal.
g.      Reporting individual scores: Creating competition and interest.
h.      Rotating: Getting ready to face the next opponent.
 
                                                            v.      Halftime time routine.
1.      Gather the team in a defined, secluded, shaded area.
2.      Encourage and have players practice how to replenish liquids.
3.      Check for injuries.
4.      Teach players how to relax and communicate with each other.
5.      Seek feedback from individual players.
6.      Make technical and tactical adjustments, when necessary to Individuals and team
7.      Review the Game Give another demonstration or explanation, if necessary, just like Reviewing Second-Half assignments and adjustments in the game.
8.      Show enthusiasm and support!
 
                                                          vi.      PLAY- SMALL SIDED GAME
1.      There are two kinds of Small Sided Game(s):
a.       Cooperative Small Sided Game(s)
b.      Stoppages for points of refinement will occur and help only those who need assistance.
c.       Beginner - Play at controlled speed vs. walking opposition.
d.      Intermediate - Play at controlled speed vs. jogging opposition.
e.       Advanced - Play at controlled speed vs. at game speed opposition.
 
2.      Competitive Small Sided Game(s)
a.      No stoppages will occur.
b.      This time is set aside for the players to explore and experiment.
c.       Observe. Be verbally silent.
d.      Take notes of prominent weaknesses for future Themes.
 
                                                        vii.      SCRIMMAGE
1.      There are two types of scrimmages:
2.      Cooperative Scrimmage
a.      Playersare made aware that stoppages for points of refinement will occur and help only those who need assistance.
b.      We encouraged to use Stages of Play
                                                                                                                                      i.      Beginning Stage: Play at controlled speed vs. walking opposition
                                                                                                                                    ii.      Intermediate Stage: Play at controlled speed vs. jogging opposition
                                                                                                                                  iii.      Advanced Stage: Play at controlled speed vs. at game speed opposition
3.      Competitive Scrimmage
a.      Players are made aware that no stoppages will occur. Players are in charge, no rules or regulations.
b.      Coaches will observe only and be verbally silent!
c.       Take notes of prominent weaknesses for future 'Theme(s)'
d.      Allow the player’s time to practice what they have learned.
e.       Critique progress, personal review.
f.       This time is set aside for the players to explore and experiment.
g.      Finish this game in a tie score or after an excellent play.
h.      A positive end to this game means a positive end to the practice session.
 
                                                      viii.      COOL-DOWN - Physical/Mental
1.      Corrective period to relieve tightness and tension.
2.      Helps muscles get rid of built-up waste products.
3.      Reduces muscle stiffness and prevents soreness.
4.      Returns circulation to the pre-practice stage.
5.      Compliment each individual's progress.
6.      Prepare them for expectations in upcoming game or practice.
7.      Positive statements letting them know they improved.
 
                                                          ix.      END PRACTICE – Mental
1.       Summarize practice session and theme.
2.       Compliment Team progress.
3.       Prepare team for expectations in upcoming game or practice.
4.       Positive statements and recognition in the areas of improvement.
5.       Give homework assignment.

 

 
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